>> Only if your players have the self-control to
ignore
>> the associations that the name has for them. For a
>> lot of us, that sort of thing ruins the atmosphere.
> True, but for me a note of humour and
> lightheartedness go a long way to making the
> character more lovable.
A note, yes. A huge blaring chord with drum-roll and gong, no, not really. It drowns out the dialogue.
Jane Williams
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