Re: Re: Tunnels

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 13 Mar 2009 22:24:12 +0000 (GMT)

> In our game there were some secret tunnels, which were used either to sally forth and make
> bandit attacks on the Lunar Encampments and for bringing in supplies.

(nods) Sallying forth is good gaming material, and a tunnel one person wide is about right. Supplies... they'd have to be slim mules, I suspect.

> But a tunnel to Boldhome? It would have to be some sort of stargate. Not that implausible, given Mastakos.
Yes, I think we all prefer Myth to a mundane tunnel. But it seems, some people don't.

> Jane you will remember my solution for getting my PC's into WW via the mists of Tarthcaer. Go Vinga!! :^)

Yes, I do. Others possibly don't.... he grabbed a chunk of myth I'd written, and twisted it places it was never meant to go (oh, but we must respect Original Authors' Intentions, mustn't we?) It was brilliant.

Vingan major temple, Tarthcaer. Surrounded by mists, no man or enemy can get through them, 'cos they're Magical. What happens if they try is that they find themselves somewhere else: everyone's always assumed, somewhere random, and usually on the borders. The current High Priestess of the place, according to Rob (and I've now adopted her) is a Vinga Mastakos Devotee possibly Disciple: a few centuries old, and extremely magically powerful. After a bit of persuasion, she landed the (mixed gender) party at a rather more determined place outside the Mists: Whitewall. This was a once-off, urgent message needed to be delivered, and you need to persuade her to do it with her personal magic. It's one-way. Which bit of WW did it land them in, Rob?

(Hmm, I may even point that up a bit. I have an unfinished chunk of story, set about a year later, when Kallyr is in Tarthcaer, and could do with getting back to WW fast. She may ask: the answer will be no. Tarose still thinks of Kallyr as being a rather annoying teenager.)       

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