Re: To beat the Bat.

From: Robert McArthur <rjmcarthur_at_vd_z-rCwmo61feyta87fj711ftKBNMrjcm74t6QnhS6nTkOawo9AMbMwIEonz2_33>
Date: Tue, 06 Mar 2007 17:19:10 +1100


David Cake wrote:
>>Nope, it didn't have the "Chaos magic - eliminate a unit immediately" rule
>>in either WBRM or DP (I just rechecked). Maybe it *should*, but ut doesn't.
> 
> 	Whats its MgF? Memory says -1 (and an RF of 1), but you 
> presumably have actual counters in front of you.

(aside to boardgaming in Glorantha)
Definitely had a -1 in Dragon Pass: (4) -1 9_at_ IIRC Everything with a negative MgF could do the chaotic magic thing, so the bat definitely could elim a unit. Played well/luckily, you could get two a turn with your enemy throwing themselves upon you (chomp one) and your own attack (chomp one). It probably wasn't koshe but the bat rarely lasted after it was found anyway, even stacked with a superdupe.

Rob            

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