Re: Some questions about flying

From: Jakob Pape <chaomancer_at_33_MzTe389uKnr7aiLew7XIfuejKYQy9PLRD9a4mRY6sR2YAeEzzAtaHdz-WMcjh1>
Date: Mon, 23 Apr 2007 13:50:59 +0100


On 4/23/07, Paul King <paul_at_0zPw6TRpwDn-yMhrfzwyKcTVXLcH8bblYarypLCgy7YnoSMB5xWWo_B8LGpGGJyIBFlVJI_DCPENldVlbf0.yahoo.invalid> wrote:
>
>
> On 23 Apr 2007, at 05:58, Michael Hitchens wrote:
>
> >
> > What (skill, abilty, etc) do we use to represent the Vanganthi flying?
> > It can't be the affinity - as they are not separate active
> > abilities, but
> > Vanganth gives no "flying" skill.
> >
>
> The only things covering Flying seem to be the feats. So it seems to
> me that Devotees can use their feats and Initiates can Improvise.
> If you're feeling generous allow a lower-than-usual improvisation
> penalty for just flying without doing anything fancy.

In my opinion, you don't need a penalty at all - once you have the ability to use the feats, you can fly. No more test is needed than for running.

It's when you are involved in a challenge that it matters, at which point it would be a good idea to have an ability relevant to whatever you're trying to achieve - 'aerobatics' for impressing a pretty lady, perhaps, or 'fly like the wind' to out race a messenger on a horse. The Vangarth cult doesn't teach these skills specifically, though; each flier develops them on their own, as suits their own needs.

-- 
Jakob Pape

"Sometimes subtlety comes in the form of large explosions and jammed open
airlock doors."
           

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