Re: Initiates

From: Ian Borchardt <iborchar_at_2jR2qgHydHEEQF3ilgYNBWcqtwd9fYu6QCndD5deYBaHD3xXjKlgCksG8mpSb9924HK>
Date: Wed, 18 Jul 2007 22:39:53 +0930


I find in Heroquest that the time/resource commitments work quite well in limiting the ability of the character to spend hero points on mystical abilities. Thus an initiate can spend a maximum of 30% of their hero points on mystical abilities, a devotee 60%, and a disciple 10%. A communal worshipper is limited to spending 10% on mystical abilities. Note that each higher catagoury encompasses the lower catagouries. And not that there really is much of a difference between mundane/mystical abilities in Glorantha.

This reverses the focus to the amount of time that the character can dedicate to and access practical mystical endeavours whilst working, rather than acting as a seperate time allocation, that must be fulfilled. It also subsumes the cult obligations more effectively within the game mechanics in a very mechanical portion of the gamer mechanics. Of course, a good cultist will be spending all of their hero points on cult-appropriate (both mundane and mystical*) abilities anyway...

Ian

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