Re: Ho Much Rule fiddling Is Tolerable?

From: Brian Curley <bkcurley_at_IeMDvlvMptC7Km-UkpRMDrCkcrLwS6TORxBsUWmB6d6y0ED3fF99O4vSHLL9HxpiVvx>
Date: Fri, 20 Jul 2007 08:59:39 -0500


I agree, you don't have to do it the way I suggest. It's just the way I came up with to determine the Resistance of building such a ship. It's just as easy to pick a number and go with it, then determine the final products abilities later.

BKC L.Castellucci wrote:

> Really quickly, why do you need to base the ship building on any stats the 
> ship has? Why not just go "Building a ship - Resistance 10W3"? Then, in an 
> extended contest, you have the ship bid with those other abilities, sure.
> 
> On July 20, 2007 12:09 am, Brian Curley wrote:

>> And I don't think you have to break the ship up into multiple
>> components. You can simply have a contest of five (for example) PCs vs.
>> one ship and the ship has a lot of APs based on it's Large (considering
>> the largest creature on the size chart in Anaxials Roster is 18w2, a
>> ship is going to be *way* bigger than that) and it's Seaworthy
>> abilities. Actually, I'm sure Men of the Sea has lots of information on
>> this, but it's downstairs right now and I'm too lazy to go get it... so
>> best to proceed completely without facts.
           

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