Re: Detail with magic & rules for the sam

From: samclau_at_5i-mlnWfTvUrrBiVIxBmtUJ3S3mOoE-eC-sqs9QR50JAynp5bmmwXNDDeUAg5kx_Iqz9
Date: Mon, 23 Jul 2007 13:35:21 -0300


Brief comments on the rules for magic business:

The risk is that the magic rules stray towards a Rolemasterification (!). Ash's obscene simplification of all the rules is great and should be stuck in the rules as an option. But...

There is a great advantage to having more detailed magic rules, which is that HQ is probably about the best game at bringing religion and all that into a game. See this thread, for example:

http://www.story-games.com/forums/comments.php?DiscussionID=2376&page=1#Item_0

Worth going to the 2nd page to see what Mike has to say, too.

So there is a baby in some bathwater here.

IMO. Sam.            

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