Re: Mysticism and Dream Magic

From: Osentalka <Osentalka_at_ux_LPzORD1FWk8w4VMZH1E3qws6q3Gy5bySw9l5gUFH6IjS5xasjQWIg17B2TijSLZ>
Date: Thu, 28 Feb 2008 13:38:56 +0100

Rules for "Fallen Mystics" can be found in "Hero Wars" rulebook.

> At 05:11 p.m. 28/02/2008, you wrote:
> >I've been reading a lot of Gloranthan material lately in preperation
> >for a Heroquest game. I've seen some mentions of Dream Magic and
> >Mysticism. I was just wondering what they actually were. I'm
> >especially interested in Mysticism.
> Mysticism is not magic. It is a quest for Cosmic Truth and only the
> failures get immense magical power. Many gloranthans use magic
> to augment their spiritual senses in their quest for Truth but they
> are inferior to the those who do not. The real mystics consider
> their lesser ilk to be misguided at best. I think it should be emphasized
> that the magic of the lesser mystics does not stem from their
> cosmic awareness but are spells, feats and charms to have been
> found to be useful in their search for Truth.
> Dream magic is not mysticism. It is a magical tradition found in
> Vithela and has its good and bad points. Use of dream magic to
> uncover hidden spiritual truths is good, use of dream magic to
> affect the waking world is bad.
> The only current rules for "mysticism" are in ILH-2. This is
> specifically concerned with the Lunars and of marginal utility for
> playing deciding how to play "mystics" (specifically lesser
> mystics) elsewhere, specifically the Draconists, the Vithelans
> and the fallen mystics.
> --Peter Metcalfe

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