>I'm quite curious about what trends there are in the sources of magic
>that players choose (I was going to say "gods" but that doesn't really
>work for everyone!).
In my current game:
Elmal (though his faith was lost on a heroquest and he's not using magic) the spirits (we haven't really worked up tradition for the shaman) Urtelos (a bear/hunter deity -- NOT the same as Odayla or Arakang) JagaNatha (NOT the Lunar form as this is the Imperial Age) Orlanth the Warrior (I forget the specific subcult) Darkka (a bear/gatherer deity, local to Anadikki) Drogarsi
and most of the characters have an odd spirit-fighting charm or too.
Lest this seem too unusual, we do know that the next generation of characters will include a Humakti, as the child was cut from its mother and thrown into Humakt's sacred crevice Serkarkos.
-- David Dunham Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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