Hi Joerg
Didn't you work on geographic information systems?
- Message d'origine ----
> De : jorganos <joe_at_pWv9Oadhcg5vxEzZEtRoUaioJPKauFqtIYEwvJdtIq_DOwMAfXlrs-2n5KN1-xw9AhsiB7Nc.yahoo.invalid>
> À : WorldofGlorantha_at_yahoogroups.com
> Envoyé le : Mercredi, 18 Juin 2008, 19h58mn 14s
> Objet : Re: Really old stuff...
>
> Roderick Robertson:
> >>> The concept of Pure Rune metals and Iron suppressing magic dates
> >>> all the way back to RQ1, though hidden in the section on "Use of
> >>> Iron" on page 61.
>
> >> Also mentioned on page 7 (coinage).
>
> > Whoops, you're right - I skipped right over that section. Though
> > it's on page 8, and in "Technological Base" in my copy :-).
>
> That's what you get for quoting from memory... I didn't even bother to
> look it up in the index.
>
>
> >> Elder Secrets mentioned in the Rune Metal descriptions that light
> >> spells cast on gold surfaces had double intensity. Extrapolate from
> >> there...
>
> > Hmm, prossibly, though that was never a link I made (though, to be
> > fair, I started with RQ1 back in '78, so by the time Elder Secrets
> > came out, I was pretty set in my ways about how magic worked).
>
> As an (al)chemist by profession, I dug a bit into that. Use lead for
> crushing (and heavy but stealthy gear), brass for generating sounds
> (be it strings or trumpets), mercury for transmutations, iron for
> separateness (doesn't alloy), etc...
>
> Copper is a bit tricky there - a systemic poison to plants, yet the
> earth metal... metal being dead by definition (of the fertility cults
> and cultures), maybe that's a special effect.
>
>
>
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