Re: "Don't mention the gyrda!" - Queen Ernalda in HeroQuest2.0

From: valkoharja <rintasaa_at_UmFGBptowA4gM5K6l5ZLulOaukCmtUpWR08qi_QTfNFZSB03quPDPHJ0cIH-jXOllw2>
Date: Sun, 27 Jul 2008 16:57:52 -0000

As a feminist finnish bloke who gets to play with a lot of female gamers, I may have a much happier picture of the gender balance in Glorantha.

Admittedly I've always been a bit disappointed in the fact that the temporal ruler of the Lunars is the Moonson, instead of a female sorceress queen. It feels like an opportunity lost.

But I with the heortlings, we really shouldn't have a problem.

Ernalda is the soul of the earth, a goddess of magic like Freya of the Aesir. Where Stormking Orlanth is the warrior, Earthqueen Ernalda is the magician. Let's remember that earth trumps air on the elemental wheel. Ernalda is not just the brains of the family, she's also the great magician. Admittedly the writing doesn't focus on the latter nearly as much as I would like, but it's still pretty clear in the setting.

Maybe this is something that should be made clear and emphasised in HeroQuest 2. I don't want to see the only female adventurer type be a "combat healer". She should be a magician, summoning earth elementals, grounding enemy flyers, countering enemy feats and all that. I can easily see an ernaldan play a major role in the battlefield, instead of just cheering on the boys and patching up the wounded.

My fiancée commented that girls/women like the fantasy genre a whole lot, and female characters in good fantacy aren't shephardesses or steadwives, or at least they don't stay that way for long.

I sometimes feel that all too many people think girls/women are some mysterious alien species, instead of being just people. If it's interesting and exciting for you (the bloke reading this), it most likely would be exciting for a female version of you :P

  -Adept, who has played quite a few female characters in his time            

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