Re: Examples of the feminine side of the Lunar Empire?

From: Greg Stafford <glorantha1_at_wneKNPslvtSEpVPE21HQWF64QmU1J38t5sBnYFUJfyVyP2apZ2gUDP8wtIZF2tEhL>
Date: Mon, 11 Aug 2008 07:42:45 -0700

YGWV On Mon, Aug 11, 2008 at 7:19 AM, valkoharja <> wrote:

> <snip great stuff from Greg and others>
> Thank you, I think I'm starting to get a better handle on this.
> The essence of the Lunar Empire is freedom and opportunity to fulfil
> your potential, even if it goes against the norms and limitations of
> pre-lunar societal norms.

One of the great, subtle conflicts between Orlanth and Sedenya is the struggle to determine "which type of freedom" is "better," and whether "No one can make your do anything" is better than "We are all us."

> Potential, opportunities and ideals are more important to the Lunar
> Way than mundane reality. The Goddess and her church don't want to
> _make_ a woman claw herself to the top of male hierarchy in a
> traditionalist land. What they do, though, is give an opportunity for
> such an exceptional woman to do just that, and in so doing show a path
> lesser people can follow (I'm not just talking about the Immortals,
> but a lower level manifestation of the same).

Yes. Take a look at the many Lunar cults that I have written up, and you will see that theme at the base of most of them.

> Even if the female warriors and generals in the Lunar army are only
> the one in seven that we see in Heortling lands, it's still a huge
> change to the rigid gender roles of pre lunar societies. It also goes
> the other way, of course. In societies where all the rulers have been
> women, a man can now strive for lunar leadership positions... or just
> become a cook or a nurse (modern terms, but you know what I mean).

Yes, that is right.
If I ever finish the novel about Greya Stonesinger , you will see that she is just such an example. And her husband ends up staying home and raising the kids.

> So... flexibility and freedom. Things that are actually quite alien
> and shocking to most pre-modern societies.

Yes, along with experimentation, acceptance of strangers, and inclusion.

Greg Stafford
Game Designer

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