Re: Alien Nature Contraption

From: Greg Stafford <glorantha1_at_33SidUXGO5ImbdC9C3RZ6zyvPIGyZr0pAaRDN9uBjs3bNbS4rx1FTA2d7YAfnIi6V>
Date: Thu, 21 Aug 2008 09:19:46 -0700


YGWV On Thu, Aug 21, 2008 at 2:52 AM, David Scott <sciencefish_at_uMlngnw2yH655_NM77YUtuPegDyEXbv2WWuUFRbpCzflJR7AKOvJ7IjSTGiLukd-rPrTnxUO_xZNlQ.yahoo.invalid> wrote:

> Hi,
>
> This sounds like a great heroquest. I can just see the Nochet Lhankor
> Mhy temple trying to convince the heros that they should accompany
> them on a quest to the otherside so they can gain something that will
> allow them to learn sorcery, even if it will help the Clan/Tribe/city.

Honest, it's a GOOD version of the Destroy the World magic! Honest!!

> Is it some sort of CoC multi-dimensional thingy that either drives you
> mad (corrupts you) or shows you the forbidden alien secrets?
>
> Now that we know the Orlanthi use a very small amount of wizardry,
> perhaps this is the source of it?

Yes, there is a bit of hyperbole based on the Heortling suspicion/fear of sorcery.

-- 
Greg Stafford
Game Designer


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