On Mon, Sep 29, 2008 at 4:40 PM, John Machin <orichalka_at_ITkLZuU6Negfsg3pBLStS_3d3f0bxqLa7DmFMFKhMLMZ3k9OE-Icjkvn9oiyPGIYk3H_PB_NEMRyWU5nAjA.yahoo.invalid> wrote:
> Another, not strictly topical, thought:
>
> 008/9/29 Greg Stafford <glorantha1_at_SaoE1HCNgqDfdZeQidnk7tzjA1OckEMEeSxzZPZmxgV2Hlla7VBCRh-2_77a_8VXFkMYR069gqOSn_giqNk.yahoo.invalid>:
> > Certainly anything is possible. But it's erroneous to assume something is
> > common just because there is one example of such. These are RPGs and the
> > exceptional is made apparent.
>
> For what it's worth some kind of "This Is Not Common" sidetext could
> be quite handy in figuring out this sort of thing. I don't recall any
> examples in easily available game materials that indicate this and -
> as a relatively new Gloranthaphile - I'm easily lead by the sidetexts
> that are present; specifically those about Yanafali missionaries going
> out to convert/Include others.
>
> Cheers!
>
> --
> John Machin
> "Nothing is more beautiful than to know the All."
> - Athanasius Kircher, 'The Great Art of Knowledge'.
>
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-- Greg Stafford Game Designer [Non-text portions of this message have been removed]
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