Ummm... don't they just boast of their superiority anyway? ^__^
But if this is something that shows up in the rules, we can always make up a myth for it.
> Except that animists can improve their charms and spirits without limit.
> The fixed ability rating for spirits that was a feature of HQ1.0 is
> gone. The key definition of a spirit's strength is your tradition
Interesting to know.
> > (this could be whichever spirits have
> > the same or a greater or smaller number of Masteries in the Rune -
> > including temporary augments from social support and et cetera).
> Except that nobody has masteries in a rune, they only have masteries in
> a rune affinity which is a theistic thing and I'd really like to keep
> rune affinities out of basic animism and sorcery if I can. Animists do
> have a tradition knowledge but it is explicitly not tied to a rune.
I actually think keeping "rune" and "rune affinity" separate (and making that distinction clear) makes a lot of the whole question about "does everyone have runes" go away.
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