Peter :
>
> julianlord wrote:
> > Peter :
> >
> >> Except that animists can improve their charms and spirits without
> >> limit. The fixed ability rating for spirits that was a feature of
> >> HQ1.0 is gone. The key definition of a spirit's strength is your
> >> tradition knowledge.
>
> > Well, I was mostly thinking of "one-use" spirits [....]
>
> Which do not exist in HQ2.0.
Exhaustible items, page 99.
And honestly Peter, do you *really* think that no GM ever is going to say -- OK here's this item that you can only use once ? Be real ...
Julian Lord