Those were cut and pasted out of the Rune Magic section of the Sartar Book. They are pretty similar to what will be in HQ2.
> I have HQ I haven't played it - just not my thing - but my understanding
> from listening to Darran Sim's excellent podcasts is that runes in HQ2.0
> have an impact on personality and behaviour.
For those whose magic is based on emulating the gods and using the runes as magical affinities inherent in themselves, damn straight. A person powerful in the Air rune can't help but be passionate, proud, unpredictable and violent.
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