- In WorldofGlorantha_at_yahoogroups.com, Ian Cooper
> >I can't speak with authority since there's apparently been a
reactionagainst the profusion of subcults in HQ2.0.
> In the sense that they are de-emphasized. Sub-cults exist but most
people don't interact with them in a way that is significant enough to
raise one above the many 'faces' of the god they encounter. In game
terms you can avoid worrying about sub-cults unless you intend to
pursue some particular magical or mythical path. Most people don't
have this level of interaction.
> Ian Cooper
Just to understand, is this to reflect a change in Greg's view of
these cultures, or is this more of a rules simplification to avoid the
need for supporting such a plethora of cults in the printed material?
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