Re: Changed magic in 2nd and 3rd Age

From: ttrotsky2 <TTrotsky_at_6T2LrI0r3AuMbUM-SurXlwoJQs9mH_erxovTEd-yw2kk-g_S0RVvYGcWT0C_4X_g3rl>
Date: Sat, 20 Jun 2009 10:45:38 -0000

L C:

> That seems to fall in with that sort of "passive heroquest" that is
> the
> normal holy day Type 1 described earlier.
> And, of course, in HQ 1 rules, all that gives you are the basic
> blessings as augments.

Right; but that's not to say that they don't have the more active sort of change-the-world heroquest as well, because they do. The God Learners over-used them a bit, which makes people a bit wary of being overly experimental these days (though frankly, that's quite sensible), but the there are always saints' paths to follow. Taking an example from the Abiding Book itself, if your community is experiencing floods, you might do the "Malkion Turns the Waters Away" heroquest.

Gamer and Skeptic

Trotsky's RPG website:
Not a Dead Communist:


Powered by hypermail