Teshnos in HW: everything is true and false !

From: hcarteau_at_4zQaX_4xtOcXzLOJVqspdlo7F2YPAMbzeMpIAJK-8BwH0ERRPohXRa6GCkyK1gwJAqA
Date: Wed, 13 Jan 2010 19:03:50 +0100


> 1. Teshnos general landscape. There seem be two different visions. Teshnos as
> a forested savanna (broken canopy, grasses) and Teshnos as a place where no
> place is more than a half mile from "unbroken jungle" and "half lost
> in jungle."  I guess those two are not necessarily in conflict, but it seems
> that they are. In both cases, the east is dense Fethlon jungle and the
> mountains lose the trees, so there is enough variety of Simla and Angkor to
> both be there.

/// Let's say that most of the population lives on a coastal stripe of land, a few miles beyond which begins the jungle. Inside the jungle proper you do have clearings with communities, most probably of a religious bent, living in self-imposed exile. Lots of weird cults in the outback.

> 2. HQ Voices has the speaker (a shop/store/emporium owner) mention his third
> wife. Is this an indication of polygamy or that he has had three wives? I
> didn't see any other info on polygamy, but its presence is alright. Just
> wasn't clear to me.

/// Your Teshnos is how you like it: monogam or polygam culture. Personally, I'd say both systems exist, with rich men allowed to have more than one wife.

> 3. This guy seems like he handles wealth, and anyone who could spend money in
> the way he describes what leisure time activities there are (a GREAT
> paragraph) handles wealth too.. But there's also the idea that first level
> teaching folks don't handle money and turn it all over to priests. That seems
> in conflict.

/// Well, the Priests tell them they shouldn't handle money, that it's impure and that they should give it to them of course. It's the same everwhere ! Some pious people do that, or sometimes they don't have the choice to do otherwise. But in cities, with secular power backing them up because they pay taxes, they can manipulate and hoard coins as they wish - almost.

> 6. Babadi - I thought the local dwarfs were Octomonist and avoid trade with
> surface folks?

/// Good question, I wonder about that too. I also wonder why teshnan buy prayer wheels for and what these things really do.

> 7. Kab Tolat Solf - the Solf folks seem crazily degenerate, but here is Solf
> in the name of a warrior god? I'm lost. And is this the same Tolat as that of
> the Amazons? Lost again.

/// Don't be lost. A name is just that : a name, given by a specific community to an entity they sometimes barely understand. Maybe it's some aspect of Tolat as a degenerate drunnkard, when he has nobody to fight. Maybe it's some aspect of Solf when he's forced to fight back. Maybe it's both. It'll be what YOU like, what will give your campaign flavor. You can also ignore it.

> 8, Melib is visible from the mainland - it looks pretty far away on the maps.
> If it is still visible, then visible distances on the sea are very big. I
> know Glorantha is flat, but are the map distances obsolete?
/// For me, Melib is about 250 km away from the mainland, i.e. 2-3 days of sailing. It can't be seen from there, but maybe some magical effect allows it in some places or at certain times. After all, it was part of Seshkaul before Sshorg drowned all lands between Melib and Teshnos.

> 9. Somash seems to be given a lot of aspects and attention from lots of
> different folks and Calyz demoted from the everyman's god to something less
> and Grandfather Mortal, maybe.

/// It's a caste society. Somash is for the elite (rulers, priests, warriors) Calyz is for commoners. Maybe there's some western influence there.
>
> 11. "Slaves are forbidden" in HQ Voices - just in temple ceremonies, or is
> that meant to say that slavery is against Teshnan culture.
/// Same as always : if slavery is part of your scenario, then this part of Teshnos, or this aspect of teshnan society, allows it. You don't need to say anything "officially".

I'm guessing slavery is OK, since we hear mention of Goonda chain gangs. /// Goonda are not humans. Chal's rules do not apply to them.

> 14. Thoskali - are these bat Hsunchen? A new bunch of folks outside the caste
> system that I missed?

/// I guess they're a primitive people living in jungle clearings, famed hunters and archers. But not hsunchen.
>
> 15.. The idea of Teshnans inheriting all possessions, debts,marriage
> partners, and criminal guilt from past lives just seems like a big problem
> socially (maybe it isn't and maybe the authors know of real societies like
> this) but I'd toss it right away in a game. Or maybe that was just a way to
> say inherited karma or something. But I'd just toss it.
/// You can toss whatever you like. Or you can just keep it in the back of your mind and make your players discover this when they visit a specific part of Teshnos.
>
> I like the idea of Teshnos as a setting as a sort of India and Vedic Hindu
> type setting and lots of what is out there is great.
/// To me, Teshnos is Glorantha India. (except there's a Wyrrady river somewhere that sounds like the Irradwy in Burma !). "land of beautiful women, weak warriors and powerful magicians".

Oh yes, read THE ZIN LETTERS magasine, issue 1, if you can. The finns wrote a beautiful article on Teshnos.            

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