julianlord wrote:
>
> In both narrative and HQ storytelling terms, you have a contest and GM
> asks what is the player trying to achieve -- if the result is a
> lingering benefit, players and GM come up with what that means in
> their narrative. If that seems silly due to the nature of the contest
> and the specific spirit then you don't do it that way.
>
> Doesn't seem at all problematic to me... :)
>
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