Glad to hear that
.
>
> > This can take the form of a lingering benefit, of a new spirit
> ally/ability to be permanently
> > written on your character sheet, of an exhaustible resource usable
> once/X times, of a
> > storyline development not represented by any target number but by GM
> descriptions.
>
> All are both (a) rules applications and (b) things that animists do.
> Bringing them together in some short explanatory text is harder work
> than I thought it would be. I have some core applications that I think
> are common and evocative. But I tend to get wrapped around the axle
> when struggling with things that I haven't already assimilated.
>
OK, I think this is the part I'm lost by. I'm not sure what here is snagging you up. (Although I really like the "wrapped around the axle" metaphor. Mind you, that may suggest just how difficult it is to explain.)
LC
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