> Stories could include the temptation to gain chaotic powers, especially with
> world-shaking event in the offing. Playing with the rammifications of
> illuminacy and chaos have ever been an attraction of games in Glorantha, for
> me, and I suppose, others.
/// Yes, I love to tempt players with very cool things / powers, but with a very high price tag. In fact, the tag isn't always completely readable. But after I did this twice, my players became super-wary, bordering on acute paranoia. I must admit it's fun to offer them good stuff with no strings attached and see them pass / refuse !
Though it's a bit stiff to play with Chaos...
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