> Other players could "attack" the translation, expose inaccuracy with other research, use magic and
> The game would be competitive, in that each player should have an agenda for both his historical point
It could also be a great card game, though that would require a lot of thought about victory conditions, which one could probably omit if it was a free-wheeling PBEM with a moderator. There would probably be a deck of roles (who the players are and what their ideological goals are), a deck of personal goals (which mix up the ideological goals enough to keep the game from going stale), and a deck of documents/actions (which the players put int heir hand and play). I guess that victory could be achieved by the ideological goal, but achieving a personal goal does something for you (like lets you expand you maximum hand by 1 card or something).
Of course, the card game also loses the creative collaboration aspect, which is probably what appealed to you the most.
Chris
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