Re: Looking for people who are willing to playtest some new HQ2 magic rules

From: Kevin McDonald <kpmcdona_at_rPx0q3AfihaSjZXzqxihsRQiHcSI0T78LE712nWYV7dALOqG2qAPg12K-4B0xXr3c1L>
Date: Fri, 28 Jan 2011 09:50:22 -0500


Oops - that was supposed to be a PM!

On Fri, Jan 28, 2011 at 9:50 AM, Kevin McDonald <kpmcdona_at_NfXU7DPaJ4k43HJOM-WNE3cZDA9RuoVxHrQe2ACUkTaPAR_jXkpd1o3Os_ghoF_KzVe5REuVrzBk-i8.yahoo.invalid> wrote:

> Hey Jeff,
>
> Count me in if there is still room - my game is set in Carmania so both
> sets of rules would see a lot of use.
>
> Kevin McD
>
>
> On Fri, Jan 28, 2011 at 3:22 AM, Jeff <richaje_at_fp3dF53DrGSk06PlOfsUD9mzbclk3ci041JvaBBEfDOIXXFJ9RNoE8GpntqH-F888jiKyFSZSNw.yahoo.invalid> wrote:
>
>>
>>
>> Howdy all -
>>
>> The Moon Design team has been working on some new detailed HQ2 magic rules
>> for Lunar magic and for Malkioni wizardry. If you have are interested in
>> playtesting them (they are just rules and do NOT include scenarios - the
>> scenarios are up to you) and are willing to give me your feedback and
>> comments, let me know.
>>
>> Special thanks to Peter Metcalfe, Lawrence Whitacker, and David Dunham for
>> their work and input for these draft rules.
>>
>> Jeff
>>
>> Jeff
>>
>>
>>
>
>

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