Re: Get ready to Yggle!

From: David Cake <dave_at_GaFyfKtsZRqTOw6N7HM0S2wN8fkjk1QszVMPFx5XDIZEjJBU10G2nkvxq7iVTG08NqXqLsM>
Date: Tue, 1 Feb 2011 11:54:54 +0800


At 11:47 AM +0000 28/1/11, Jeff wrote:
> > I agree that Harreksaga sounds like an awesome series of
>adventures. Technically, in an RPG environment, I'd be less sure how
>to pull it off, without the guy in the bear skin suit being
>overpowering.
>
>One key: Harrek is as much an obstacle as an ally. Think of him as a
>force of nature more than a regular NPC - something that is as much
>a source of trouble as a source of assistance. Sure Harrek can take
>down entire armies, but do you really want to be anywhere near him
>when he does so?
>
>Jeff

        And, of course, one of the strengths of HeroQuest is that it can do scenarios where the important challenges aren't the violent ones really well, especially scenarios about diplomacy and persuasion.

        So scenarios challenges can include things like trying to convince Harrek to kill the *right* people, dealing with the aftermath after Harrek kills the *wrong* people, convincing potential allies not to attack Harrek because they will die, trying to escape from disasters Harrek has caused...

	I love the idea of a Harreksaga based game.
	Cheers
		David

           

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