Miniatures to suggest what Malkioni look like (was Re: What do 2nd Age Seshnelans look like?)

From: Jeff <richaje_at_1tRPKISmtNN2R9KR2aOj6aB2cNoAeJWu8HLkXnpFXjRM_5QV18TUH9Ltxr-JRWXF27Vn>
Date: Fri, 25 Feb 2011 11:56:57 -0000


> Here is what I have written for my game.
>
> "The Orlanthi of Saug are a pragmatic people who worship Orlanth and Ernalda and revere their ancestors. Due to the proximity of the large, wild woodland of Wonderwood, Odayla is considered Orlanth's brother and companion by the hunters of Saug replacing Yinkin's role as considered by other Orlanthi. Urox is prevalent with the northern clans and is readily accepted by all.

Huh, is it even called "Saug" in the Second Age? Is it a bunch of tribes? Is it a confederation? What has been the impact of Alakoring and Orlanth Rex on their political organization?

Pretty sure Orlanth, Ernalda, and the Seven Lightbringers are universally regarded in Ralios. However, I doubt Yinkin or Odayla are important gods in Ralios. Yinkin is too tied to Kero Fin and has no connections to Mount Vistor (Top of the World) if I recall correctly. Odayla is too tied to Sylila. I suspect the Ralians have their own hunting cults. Probably several. Urox is certainly known in Ralios.

> Elmali are quite common throughout the clans though they do not take a leadership role and due to the Walkers Curse they distain horsemanship out of respect. The rest of the Storm Tribe makes up a small proportion of the worship though Yinkin, Heler, Issaries and Vinga are very rare.

You know that the Elmal of Ralios is NOT the Elmal atop Kero Fin? I agree that Heler should be pretty rare (and Yinkin non-existent), but Issaries is likely VERY common. Heck, Issaries is really really an important cult almost everywhere in the Second Age.
>
> The Saug Orlanthi are organised into tight-knit clans consisting of just three or four bloodlines that trace their ancestry back to before the dawn. They are patrilocal, the new wife lives with her husband's clan and there are many complicated clan relationships to ensure brides move to clan to clan. Clan is everything to them and is considered more important than religious association. The family nature of the clans means they are governed by the head couple, the chief and his wife with the assistance of one or two key advisors. They avoid the formal ring structure as they feel this promotes the power of the priests. They abhor any tribal organisation or calls for unity whether undertaken by priests or kings; clan chiefs have the final authority in Saug."

No idea if this is right or wrong. Go with what is good for your game.

> I went for each clan having a royal couple instead of a formal clan ring as I will be dealing with inter-clan politics and I wanted to keep the number of participants down to help the players keep track.

Keep in mind that this is the time that Alakoring introduces the Orlanth Rex rights into the tribes. And that Alakoring dude is pretty darned amazing - an honest First Class Hero in Ralios.

Jeff            

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