"I start off down the road"
"About half a mile past Clearwine you see dust rising up as though
someone's coming down the road towards you."
"OK then, I get off the road and hide"
"Where? There are trees to the left and a sheepfold a little way up
the hills on the right"...
A pbm instruction would be more along the lines of
"I want to head from Clearwine to Duckpoint along the road. I'll avoid other travellers unless they're from a clan that owes me a favour. I'll leave the road rather than travel where Lunars can see me."
and then the person running the game elaborates about that until a major plot point comes up.
Can be fun, but it took quite a lot of work.
On Wed, Apr 27, 2011 at 9:28 PM, <hcarteau_at_ZKVRW-B8P2Y8iSJtcM18Vxv6Kq-7IBLzckA_AzGkTRaQcrX0OAypFSgL20sLGorpMcPgfZ5l.yahoo.invalid> wrote:
> Selon Pomeroi <pomeroi_at_0tpm2IjHuqz7frGLxQDFgKfNYz1oikjnGL8jDPUxBn7ZcHoTqFxuYy_00FN4tG17j2PQz-E.yahoo.invalid>:
>
>> Perhaps some other reading here can suggest some pbm. I am currently in
>> one, that got stuck :-(
>
> /// Being very low tech (I have "computer magics 6" only), I cannot picture in
> mind what a pbm game is like. Is it real time, or just like a message board ?
>
>
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