Selon Hartmut <pomeroi_at_7D_MqPYE1CKSj_T-TSijPVk9vyzSFOjrwvt7h_j9-r2hWbVn0--VAj9I8U_LxPTawEtFoQUe.yahoo.invalid>:
> Hervé,
> in fact the "classical" pbm is as the name says. GM and players write to a
> list (somtimes PM as required). But with newer tools nowadays you have
> boards, places to put maps, internet chat or even voice conference. It all
> depends on availability and the pace you are able and willing to run. A pbm
> with members in timezones scattered over the world of course takes some time.
> BUT - you wouldn't believe: Taking time may even add to the amtosphere. We
> had characters starting to tell stories, sing a song, doing weird things,
> because the players had time to. We actually play travel as much as combat.
> Think LotR, especially part one. There are a lot more scenes in homes,
> taverns, on roads, in talk, as there is action.
>
> I had quite a lot fun recently with 2 games actually, one being the typical
> rpg, the other being the type of strategy and development, where roleplaying
> is "downgraded" to the diplomacy between leaders of tribes or nations. Though
> I - like I suppose most of you here - prefer to play at the table, pbm can be
> great fun if you have scheeming players and a witted GM. I was VERY lucky
> with both games I do.
>
> >
> > Selon Pomeroi <pomeroi_at_...>:
> >
> > > Perhaps some other reading here can suggest some pbm. I am currently in
> > > one, that got stuck :-(
> >
> > /// Being very low tech (I have "computer magics 6" only), I cannot picture
> in
> > mind what a pbm game is like. Is it real time, or just like a message board
> ?
> >
>
>
>
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