hcarteau_at_el_sYi_u5lhE_BcW1UGgKE_7MeFYvhDvRC5aKXzvrrXavVRhrE8vP6fWuboRY21t1-2dpTH76QlM.yahoo.invalid wrote:
>
> Selon Andrew Larsen <aelarsen_at_su9IF8XePgwqISg6m3wzRZfA_Ki6bohhQME7FShUtiCdVPqgXgVYY0ztFDSxYjPXltXoTFpKQA.yahoo.invalid <mailto:aelarsen%40mac.com>>:
>
> and much needed cult that has made it virtually unplayable.
> /// I half-agree with you. But keep in mind PCs are weirdoes and perverts
> anyway. If you can worship Death-as-a-Sword (Iron Man), why not
> Death-for-males-and-earth-abusers-in-an-axe ?
>
I'd argue that the same problem applies to Humakt as well, who used to
be more playable in the RQ days. The trend to emphasise the
"transgressional" stuff, and make certain character types unplayable as
written started, I think, with Storm Tribe (or at least, that's when it
became noticeable to me), but it seemed to become worse in Kingdom of
Heroes / Sartar Companion. Pretty easy to ignore, fortunately. YGWV, and
all that.
--
Trotsky
Gamer and Skeptic
------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/
Synapsida: http://synapsida.blogspot.com/