> The first, second and third ages are historical periods which always
> culminate with disaster. The Storm Age is a mythical period in the pre-dawn
> time.
>
> The first age is about the rising of man from the ashes, the creation of
> nations and a war of "light vs dark". As with all historical ages pinning an
> exact end is dicey, but basically the age ends when Arkat and Gbaji finally
> meet in war and one is defeated while the other is diminished.
>
> The second age is about fallen nations bringing themselves back from the
> brink and eventually joining into two great empires. The forces of the God
> Learners and the EWF rarely fight directly in open war. Instead the age ends
> as the endless grasping for magical power by each of these factions turns
> the universe against them. The rivalry between the empires (with the
> Orlanthi mostly stuck between them) is the setting of the Mongoose RuneQuest
> game.
>
> After the physical and magical destruction of the empires, the third age
> starts. As it approaches its end individuals of great power will come into
> direct conflict. This is the age of Heroes and that's how the Third Age will
> end. This is the setting of the original Runequest and Heroquest.
>
> --Todd
>
> On Tue, May 24, 2011 at 4:16 PM, Zachary Kline <zkline_at__hjdroPl2Zo33SSKMOtgfcBz7NRYAriD0LefY2BpakXX_2GBT0oPKCLneEFM7sld9nX3KDTQIqazZaFe.yahoo.invalid> wrote:
>
>> >> >> Hi All, >> With all the recent RQ/HQ discussion going on here, I was wondering if I >> might ask for a brief overview of where things stand? I gather that the >> "Second Age" referred to is what the Orlanthi would call the Storm Age? >> Similarly, I gather RQ players prefer to play in the Second Age whereas HQ >> players prefer the Third? I've still yet to actually play in any Gloranthan >> campaign, so might be totally off here. (My interest in PBM openings still >> stands though, particularly since I have Skype and such available.) >> Any enlightenment would be greatly appreciated. >> Yours, >> Zack. >> >>
Powered by hypermail