Re: Second Age money

From: Jeff <richaje_at__ElQ1B8TfnZJ2cWmFmxQpI_-QFHssUYXgEWPt_6QbrIKynL_IRkREMYlGoXRMTgRLPHx>
Date: Sun, 19 Jun 2011 19:23:47 -0000


> But then the question comes to "is that level of effort worth what it adds to the game?"

Well given that HQ2 does not track the individual number of coins a player has but uses them as color, plot devices, and potential obstacles, the level of complexity can be as much as you want. I love complex coin systems, especially when the GM and the players don't have to handle accounting but just use it as a source of color and MGF.

Jeff            

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