Re: Second Age money

From: Ted7_at_YdMR1MTqjjmLlNa4JdZCdoBX_2gWi-xH8HdIUe70TOjc05eTeV5dnvzxUzBumw0mFwODQPI
Date: Sun, 19 Jun 2011 18:11:36 -0000


You could easily enough devise multiple coinages of varying weights an measures. But equally, that would mean tracking how much in each coinage type they collected. Tracking the actual value would not be that bad (given a spreadsheet), and you could add a realistic encounter with a money-chnager every time they move from kingdom to kingdom so tehy can have coins the local merchants can accept (without returning to some money changer to give both sides fair value...).

Also, you add "just what are these coins I found in a hoard worth?"

You can add the possibility of melting, alloying, and restriking coins, and trying to pass them off in a foreign kingdom to your adventuring portfolio.

But then the question comes to "is that level of effort worth what it adds to the game?"

And the answer to that is as individual as gaming groups....

Mitch

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