The biggest one is about being drawn into someone else's (Real World, or Practise) heroquest.
/// IMO, it's not a Heroquest if it's on this plane. It's a practise run, or a rehearsal. It is only affected by faint echoes of the Otherworld. UNLESS something unexpected happens (i.e. someone rolls a 1 or a 20) and you get catapulted on the Other Side. Good luck then.
Does a band of Orlanthi thanes out patrolling their tula suddenly get the urge to ride off and attack some solar types who they just know are there..or what?
/// No, you as a Quester attack them. They become the opponent to beat, or otherwise deal with, in your practise quest. You know they'll be there, and what they'll do. So you basically set them up. They are thus "drawn" into your Quest. Same goes if you're a thief attempting a big score, or a skald trying to rouse a whole clan.
Is their free will taken over in some way?
/// NO ONE CAN MAKE YOU DO ANYTHING. That goes in that case too.
Assuming a band of PC's correctly identify a station as 'Orlanth was beaten up by Kygor Liter', how would you actually play this in a way that was fun for the players?
/// You can play their survivability ; being beaten is one thing, being killed another. You can have them try "Not to be eaten by Deldorella" ritual. You could also have them try to escape after defeat to avoid being eaten, via Jumping, Flight, Teleport, whatever. Or, best of all, you can have the "Try to get laid with Deldorella" story... Not for the faint of heart.
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