It might be more interesting if the bad luck hits close to the character, but not directly. So, the character can gain a personal reprieve (say jump an incredible distance out of the collapsing cave) but the entire party will find the next bridge they absolutely have to cross collapsing - possibly after this character as scout has barely passed it, possibly before them while nasty things are in pursuit.
If an incoming missile gets targeted at the character, select a random target - including the character, but also including his party. I wonder how popular this character would be in the long run...
/// That is much better, and pure poison for inter-group harmony. In fact, it could be that the character's presence steals others' own Luck. Thus, the collapsed bridge, etc. I love it. Thanks for the idea.
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