>
> OK, thanks to your remarks, I think we will have the character come from Casino Town, venerating the Lady of Credit.
> His use of the Luck Rune will be decided by the PLAYER, who will explain what would happen if he made the roll. If it works, all the others can only say "wow, such luck".
> BUT there is a price. "She giveth and taketh", so every time Luck activates, the character... the character, hem... suffers some penalty that is both interesting to play and would prevent the use of Luck to become a game-killer. Any specific ideas ?
> - Off the top of my head : he will lose the name game of chance he joins, whatever the stakes
> - In the next fight, the toughest ennemy singles him out, by chance
> - etc. etc.
>
> Hervé
Isn't that against the character concept?
It might be more interesting if the bad luck hits close to the character, but not directly. So, the character can gain a personal reprieve (say jump an incredible distance out of the collapsing cave) but the entire party will find the next bridge they absolutely have to cross collapsing - possibly after this character as scout has barely passed it, possibly before them while nasty things are in pursuit.
If an incoming missile gets targeted at the character, select a random target - including the character, but also including his party. I wonder how popular this character would be in the long run...