Re: Creating and playing a Lucky character

From: jorganos <joe_at_IYj9znoWaYPZqUU8zEn7RYYUE5gcMWQSr5EmgNVVQv9YKYppyIAtqsCatWlyulrNcrPTUn8k>
Date: Fri, 05 Aug 2011 07:19:47 -0000

Isn't that against the character concept?

It might be more interesting if the bad luck hits close to the character, but not directly. So, the character can gain a personal reprieve (say jump an incredible distance out of the collapsing cave) but the entire party will find the next bridge they absolutely have to cross collapsing - possibly after this character as scout has barely passed it, possibly before them while nasty things are in pursuit.

If an incoming missile gets targeted at the character, select a random target - including the character, but also including his party. I wonder how popular this character would be in the long run...            

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