Re: Initiate in exile....what fills their 30% obligation time?

From: David Dunham <david_at_1hmuVx1OhlajJfblOxuqrGHjl40OgjAXgxhKd9--iOVyV7j8mxS0sF6Tt93JXar6n3ndAb>
Date: Sat, 13 Aug 2011 16:55:57 -0700


On 9 Aug 2011, at 06:41, bryan_thx wrote:

> Not letting it affect my game

But that's the important part! Peter's right if you want to emphasize those aspects.

Having recently played a lot of King of Dragon Pass, I don't think outlawry from your clan is always outlawry from your cult. In any case, a story theme is taking in outlaws, and the stories make a difference between someone who *was* outlawed and who *is* an outlaw (i.e. continues to act outside the law).

And I've run games where I'm more interested in having PCs travel great distances (away from their normal cult) than worrying about the niceties of worship.

Still, it's not at all unreasonable that worship be much more difficult. After all, there's a reason people turn to Gagarth.

> But when stuck in Corflu for several weeks, for example, how would one fulfill those requirements?

Another answer: you can't. And begin being visited by impests, etc. Or lingering penalties to your Finovan related magic (which may become lingering penalties to Finovan-related abilities after a while).            

Powered by hypermail