> I would not use any hard and fast rules or charts to tabulate what kind of penalties the PCs get. With HeroQuest, I'd just make it into a conflict. You could base the difficulty on how the PCs manage to squeeze worship and sacrifice between their misadventures.
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> They could try to heal their wounds by participating in orlanthi ceremonies and getting to participate could be an adventure or could just involve some roleplaying and a contest or two.
Jeff
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