In Sandy's Trondling campaign, we were mostly from Trond, one of the islands off of Losklam. We were in Loskalm when we got thrown back in time for a while. When we were there, our shaman bumped into one of his ancestors, "Uncle Einar," who was actually a spirit that his fetch held. (He never got up the gumption to summon Einar's spirit while back in time.) He was the leader of a big and successful warband, bent on creating "Greater Trond" because Trondlings needed "room to live." We were somewhat torn, since this man was obviously a huge cultural hero on one hand, but sounded like he was working out a "final solution" in his head. Shortly, two discoveries were made. First, Uncle Einar's people called him "Hralf." Einar was his secret name. That made things a little worse, because now we also knew that he was doomed to failure and infamy. Second, he discovered that we were from the future, so started pressuring us to reveal the future glory that would
be Greater Trond. Eventually, we revealed his true future, which he bravely faced as a somewhat tragic figure. He gave us magic that he said would send us safely back to the future. Of course, it turned out to be suspended animation, so someone had thoroughly looted us while we had slept for 100 years. If I recall correctly, he attacked us before we used the magic, forcing us to use the five cuts to kill him in self-defense.
Obviously, our Glorantha varied.
Chris
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