RE: Re: Introducing Newbies to GLorantha

From: Stephen McGinness <stephenmcg_at_XDCt3HJrmtHCZfL471UMP7xT1ZjG_JbEezRQt5vfiRLiH68wu2KeAkz8vjcD7zECZ>
Date: Fri, 7 Oct 2011 16:19:53 +0100


Bit harsh there on folks that like bit of SIM in their NAR. :-) Some people feel narrative games make all the characters feel a bit the same, and there is endless rounds of justifying the use of 'skills'. There is always the problem of races and resource management in narrative games. And to many, the systems can feel arbitrary. I am not accusing HQ of these things but I do think it is less of a leap going from a similar style of game than it is jumping from SIM to NAR styles.

-----Original Message-----
From: bryan_thx
Sent: 07 October 2011 14:05
To: WorldofGlorantha_at_yahoogroups.com
Subject: Re: Introducing Newbies to GLorantha   

I think HQ is really a very simple rule set compared to most other games out there. There may be a fair number of details here and there, but the basics are very straightforward and elegant. And being able to make characters 'on the go' rather than having a whole session just to generate them and figure out all their abilities and gear? Wow!

On the other hand, some people like to game their games, figure out the 'most powerful' combination of races and classes and abilities, min-max combat options, etc. Those people may find HQ rather soft for their tastes unless they adapt.

Just IMO

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