Seven Winds Initiate, Aged 50ish
Mystical god-talker 1W
Mystical vision Follow the curved path Soothe the pain Cold hands, warm heart Spirit brothers
Air/Storm 2W
(traits - Passionate, Proud, Unpredictable, Violent)
Call bad wind Confuse ‘em Magic Throwing stick Movement 13 (traits - Adventurous, Dynamic, Impulsive, Reckless) Spirit - Kolat Tradition (Seven winds spirit society) 4W On my right – uncle frost – feeling for snow – must tend oak trees On my left – the deep well – drunken spirit – never drink alcohol Above me – sky defender – take that back – must sleep under the sky Orlmath Clan 13 Know local wildlife Mystic 13
Seven winds sidekick – heron spirit called Flies High, Sees Deep 13
Flaws
Tormented by Duck Spirits 4W Smelly Old Man 1W Hates Wearing Clothes 1W
On 6 Nov 2011, at 17:24, michaelL wrote:
>
> Question about keywords and abilities.
>
> The Sartar book says that you get keywords regarding clan, occupation, and personality. Then you get 9 other abilities.
> I'm having trouble creating 9 other abilities. Maybe it's just me who's used to having a list of skills and abilities right there in the rule book.
>
> I could really use some suggestions.
>
> Frustrated,
>
> Michael
>
>
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