Second, you can create them during play, keeping free "slots" to activate when the time is right.
Third, you can use some of these "slots" as break-aways from your keyword, such as : Warrior 17 (Keyword), Wrestler +1. Personally, I'd allow to stack 2 or 3 "slots" for a +2 or +3 breakaway bonus, if your GM allows.
Hervé
Question about keywords and abilities.
The Sartar book says that you get keywords regarding clan, occupation, and personality. Then you get 9 other abilities. I'm having trouble creating 9 other abilities. Maybe it's just me who's used to having a list of skills and abilities right there in the rule book.
I could really use some suggestions.
Frustrated,
Michael
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