Re: Sartar Cultural Keyword: Your Clan

From: Trotsky <TTrotsky_at_dxzCIZJPL5JbpGAb5c8SVF4vq1_0mat8T7PyQvf0so3GULEo5tRnC2tKku0YPs6eYmf>
Date: Sun, 20 Nov 2011 07:03:40 +0000


michaelL wrote:
>
>
>
> Do you automatically get all the abilities described in the book? Such
> as fighting with your fists and the fyrd. Make fire and shelter and
> trap small game. Walk with snowshoes, and skate on ice.
>

Yes, any character from the culture automatically gets all the abilities from the cultural keyword. In HQ2 you usually don't list them separately, unless your character is better than average at one or more of them, in which case they become breakout skills - you just have the keyword at 17. Having said that, they aren't compulsory, and if a character really wants not to have one of them, then they'd either list that inability as a Flaw, or just make a note of it on the character sheet. For example, if your character follows Chalana Arroy, goddess of healing, then they won't have "Fight with Fists", because they have "Pacifism" instead.
-- 
Trotsky
Gamer and Skeptic

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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/
Synapsida: http://synapsida.blogspot.com/


           

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