Re: Thesim Initiates

From: Trotsky <TTrotsky_at_6n8XmptGnR1hKeXTle7U_MqxRJA1k_TBF9bK2wh3j9znP7RlLtU4Nyt3OrzageGUMpb>
Date: Sun, 27 Nov 2011 16:49:28 +0000


michaelL wrote:
>
>
> Do you have to be an initiate in a cult to use magic that is
> supernatural? (a rune affinity over 1W)
>

Essentially, yes. If you're not an initiate in a cult, you can only use your rune affinity to augment relatively mundane tasks (p.77). You might have some overt magical power that comes from other source - a blessing granted by a spirit, for instance - but, in general, initiation is how Orlanthi learn to cast magic, and any other magic will be, at the very least, highly specific in what it does.

> I have players coming from a D&D background where a cleric dosen't
> really have to do anything in game to be able to cast spells. I know
> that initiates have to spend at least 30% of there time devoted to
> their god. What does this involve?
>

Note that 10% comes from attending the Holy Days (p. 86), which everyone does, even if they're not initiated.

>
> What does a temple look like? Is it like a church?
>

It depends on the cult. Temples to Orlanth, for example, are likely to be outdoors, and may well be a sacred hilltop or something.

> One player is an initiate of Lhankor Mhy
>

These are usually actual buildings, containing a library, worship hall, and so on. They tend to be Y-shaped and there's a detailed description and floorplan of a particularly large one in the Sartar Companion.

> and the other of Yinkin.
>

Yinkin being a hunter god, that could go either way, depending on the local tribe (and what works for you). If it's a building, its likely to be a fairly small one, and nice and cosy, probably with lots of cats hanging around. A rather wilder tribe/clan might instead have something outdoors, maybe with a stone circle or the like to mark its location, or a firepit that cats can curl up around. I could even see a large tent, so long as it contains something sacred.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/
Synapsida: http://synapsida.blogspot.com/


           

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