I will upload the models to the files if that is ok with Greg Jeff and everyone. I still have a lot of work to do on them. All rights belong to Issaries obviously and so i wont if that is not acceptable under the fan publication policy.
To: WorldofGlorantha_at_yahoogroups.com
From: donald_at_Uwbx5-UOxOy4wcNj8qpMs-9rv2KEFIi6DfPSEgGytXXLIHDgb6DalAGprTEHreQlPcBVfBM5kRTvih5p3egnNo5z.yahoo.invalid
Date: Sun, 27 Nov 2011 23:54:15 +0000
Subject: Re: Thesim Initiates
Michael
> I have players coming from a D&D background where a cleric dosen't really have to
> do anything in game to be able to cast spells. I know that initiates have to spend at
> least 30% of there time devoted to their god. What does this involve?
A lot of it is covered by normal activities. Remember theism involves emulating your
god(dess) so when you are doing things your god(dess) did it counts as devotion. It only
becomes a problem when an initiate is unable to do their normal work (e.g. a farmer is away
from their land).
> What does a temple look like? Is it like a church? One player is an initiate of Lhankor
> Mhy and the other of Yinkin.
In most clans the only proper temples will be to Orlanth and Ernalda. The Lhankor Mhy
initiate will have an alcove or maybe a room where they keep a statue or carving and any
books or scrolls they possess. Yinkin's will be even more basic, just a favourite spot with an
image scratched onto a convenient wall, fence or tree.
Orlanth's temples are on hill or mountain tops. There will be one conveniently near the
stead with a open space for men to gather. Probably some carved images and symbols on
rocks or poles.
Ernalda's temples are within or very near the stead, square buildings often partially or
wholly sunk into the earth. Again with statues or images although most are inside. On the
outside guarding the entrance will be fierce looking axewomen identifable as Maran and/or
Babeester Gor.
-- Donald Oddy [Non-text portions of this message have been removed]
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