The rights to the Dragon Pass boardgame are currently with Stephen Hope:
http://www.acaeum.com/forum/post-181825.html#181825
Details of his redesign can be found on ConsimWorld, though the project seems to be stalled at the moment:
http://talk.consimworld.com/WebX?14_at_314.sXntcWOk0CJ.64@.ee6e973/153
Scott
>
> Keith
> >
> > I have to agree with David on this, although it is also the case that if published now the
> > games would need some significant changes, and could include some new scenarios.
> > One could debate, for example, if the map for Dragon Pass would need to include the
> > Dragonspine as a significant feature. The Battle of Iceland could be played out. Some
> > of the characters mentioned in the Composite History could become units.
>
> My problem with the games is that their design is very dated. Board and counter wargames
> have moved on a lot since the 1970s. I think a complete redesign is wanted with the aim of
> simplifying and speeding up play. To that end I'd go for a card mechanic to remove all the
> special rules for specific counters from the rulebook.
>
> So you play the "Summon the Crimson Bat" and it appears ontop of a unit within five hexes
> of a Lunar magical unit and eats the unit. In subsequent turns it must move to a unit within
> five hexes and eat it. If an opposing unit there's a crt roll and if the Bat's attack fails it goes
> out of control and rolls to see whether it attacks another unit, disappears from the game or
> whatever. All those specific rules are on the card which remains by the board while the bat
> is in play.
>
> Doing this with all the heros and major magical spells keeps the rules simpler and players
> are only concerned with the cards currently in play and those they have in their hand. You
> could also use cards to determine movement as some games do. Your turn then becomes a
> number of card plays (say three) after which you draw more cards to your hand size (say
> five).
>
> --
> Donald Oddy
>