Fantasy Flight has a good rep as far as board games go. Consistently high game design and graphics design!
>
> Now, I don't want to pressure Jeff and Rick on this
>
> but
>
> On Thu, Dec 15, 2011 at 6:25 AM, <donald_at_...> wrote:
>
> >
> > My problem with the games is that their design is very dated. Board and
> > counter wargames
> > have moved on a lot since the 1970s. I think a complete redesign is wanted
> > with the aim of
> > simplifying and speeding up play. To that end I'd go for a card mechanic
> > to remove all the
> > special rules for specific counters from the rulebook.
> >
>
> Several years ago I played a great rendition of my old board games, but in
> the "modern" format.
> I loved it, and I believe that Shannon liked it too.
>
> It has been bouncing around, an unwanted swan already born, treated as if
> she were some ugly goose. :(
>
> I suspect that Moon Design hesitates because the cost of making a board
> game is horrifically high. When I ran Chaosium we discontinued all of our
> boardgames (licensing them off to AH for years) because it took us
> approximately twice as long to put together a board game, and that the
> investment was about twice as much, and that (at that time) we were selling
> about twice as many RQ items on the autoship as we were for any board game.
> That is, the cost was about x8 of an rpg book (no box, no counters, no
> dice, no collating, no extra art, whew!)
>
> So I don't blame my buds at MD
>
> I'm not active anymore, but someone could do something like,...
> as, you know.
>
> -- Greg Stafford
> Game Designer
>
>
> [Non-text portions of this message have been removed]
>