Re: English rules for 'Dieux Nomades'?

From: Rob Thornton <oblate777_at_ihnjQOxlwa21QO-d2Ku_jJSArIns8Djmg2tCvW2M8i_Ug9tQRqtDcAa5T3qQMMUVeI>
Date: Wed, 28 Dec 2011 10:07:19 -0500


And I don't want to be Captain Obvious here, but board games have really taken off in recent years. Perhaps Glorantha's origins in board games could help reintroduce the world to a new generation of board game players. Rob
On Wed, Dec 28, 2011 at 8:06 AM, Howard <green27_at_1yJIku_bA9IIpS-RXjpmgwQhkRoytJFRmbm1imvztW_Luaxx0iPakKAm8USKKlJoZURSgqV0g7S0Jxvl9FQ.yahoo.invalid> wrote:

> **
>
>
> Fantasy Flight has a good rep as far as board games go. Consistently high
> game design and graphics design!
>
>
> wrote:
> >
> > Now, I don't want to pressure Jeff and Rick on this
> >
> > but
> >
> > On Thu, Dec 15, 2011 at 6:25 AM, <donald_at_...> wrote:
> >
> > >
> > > My problem with the games is that their design is very dated. Board and
> > > counter wargames
> > > have moved on a lot since the 1970s. I think a complete redesign is
> wanted
> > > with the aim of
> > > simplifying and speeding up play. To that end I'd go for a card
> mechanic
> > > to remove all the
> > > special rules for specific counters from the rulebook.
> > >
> >
> > Several years ago I played a great rendition of my old board games, but
> in
> > the "modern" format.
> > I loved it, and I believe that Shannon liked it too.
> >
> > It has been bouncing around, an unwanted swan already born, treated as if
> > she were some ugly goose. :(
> >
> > I suspect that Moon Design hesitates because the cost of making a board
> > game is horrifically high. When I ran Chaosium we discontinued all of our
> > boardgames (licensing them off to AH for years) because it took us
> > approximately twice as long to put together a board game, and that the
> > investment was about twice as much, and that (at that time) we were
> selling
> > about twice as many RQ items on the autoship as we were for any board
> game.
> > That is, the cost was about x8 of an rpg book (no box, no counters, no
> > dice, no collating, no extra art, whew!)
> >
> > So I don't blame my buds at MD
> >
> > I'm not active anymore, but someone could do something like,...
> > as, you know.
> >
> > -- Greg Stafford
> > Game Designer
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>

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