Small World (aka Vinci) might be a good starting point to consider how to re-present Nomad Gods. Somewhat abstract maps and peices, coupled with random combinations of powers and tribes for each play... Moonfriend Bison Tribe vs Chaos Hating Morocanths vs Trader Rhinos.
Not too sure what I'd base Dragaon Pass on off the top of my head.
On Wed, Dec 28, 2011 at 3:07 PM, Rob Thornton <oblate777_at_-mFOsxN8AldxQ5AQ22R_wPTQggdVwb3TmwrFWh82IxeEE4Xg6ppChR8ceFAcxhReoez9vD2jk3Ldfm0.yahoo.invalid> wrote:
> And I don't want to be Captain Obvious here, but board games have really
> taken off in recent years. Perhaps Glorantha's origins in board games could
> help reintroduce the world to a new generation of board game players.
> Rob
> On Wed, Dec 28, 2011 at 8:06 AM, Howard <green27_at_a9mywVzkBxvfcYE82fxBbae_Qc1zVRui8G8pPmKvuQGXVHLEQvDVELAfdbfe1ZoayCkOD8B8XcxcmHvvJbw.yahoo.invalid> wrote:
>
>> **
>>
>>
>> Fantasy Flight has a good rep as far as board games go. Consistently high
>> game design and graphics design!
>>
>>
>> wrote:
>> >
>> > Now, I don't want to pressure Jeff and Rick on this
>> >
>> > but
>> >
>> > On Thu, Dec 15, 2011 at 6:25 AM, <donald_at_...> wrote:
>> >
>> > >
>> > > My problem with the games is that their design is very dated. Board and
>> > > counter wargames
>> > > have moved on a lot since the 1970s. I think a complete redesign is
>> wanted
>> > > with the aim of
>> > > simplifying and speeding up play. To that end I'd go for a card
>> mechanic
>> > > to remove all the
>> > > special rules for specific counters from the rulebook.
>> > >
>> >
>> > Several years ago I played a great rendition of my old board games, but
>> in
>> > the "modern" format.
>> > I loved it, and I believe that Shannon liked it too.
>> >
>> > It has been bouncing around, an unwanted swan already born, treated as if
>> > she were some ugly goose. :(
>> >
>> > I suspect that Moon Design hesitates because the cost of making a board
>> > game is horrifically high. When I ran Chaosium we discontinued all of our
>> > boardgames (licensing them off to AH for years) because it took us
>> > approximately twice as long to put together a board game, and that the
>> > investment was about twice as much, and that (at that time) we were
>> selling
>> > about twice as many RQ items on the autoship as we were for any board
>> game.
>> > That is, the cost was about x8 of an rpg book (no box, no counters, no
>> > dice, no collating, no extra art, whew!)
>> >
>> > So I don't blame my buds at MD
>> >
>> > I'm not active anymore, but someone could do something like,...
>> > as, you know.
>> >
>> > -- Greg Stafford
>> > Game Designer
>> >
>> >
>> > [Non-text portions of this message have been removed]
>> >
>>
>>
>>
>
>
> [Non-text portions of this message have been removed]
>
>
>
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