But it took two years for a team of 100 to make Skyrim, so doing a home-brew would be quite a large undertaking. (And would have to be passed by Jeff and Greg before releasing to the public).
On Wed, Dec 28, 2011 at 2:08 PM, chris jensen romer < chrisjensenromer_at_V1pjZqAUecoyl_HBU_xp9SliB1S5ALmEDrII5A6PuogWu6BjjjvUrL8EMgyVdiRWrDmbeyKfkxQZPIgsKsRWfODZ8BTdPg.yahoo.invalid> wrote:
>
>
> I never knew Ken Rolston was involved! :) Yes it has a very Orlanthi feel
> in places. Still I'd much prefer an actual Gloranthan game, but my disc for
> KoDP broke years ago (cat urinated on it :( ) and I don't have an IPhone.
> Hope one day someone buys the license to develop a console game like Skyrim
> set in Glorantha. Have any companies ever approached Greg?
>
>
> CJ's uneventful life is now blogged: http://jerome23.wordpress.com/
>
>
> ________________________________
> > To: WorldofGlorantha_at_yahoogroups.com
> > From: metcalph_at_0FgjMsCmdROiAj2CvYZINBjEeToSCuG7ZEwOE5LCRAKEig5Y81XzmHwyO-4TyzUCPMZS0TLd064NDO_EVQoc3Cy5dky8Vg.yahoo.invalid
> > Date: Thu, 29 Dec 2011 07:29:33 +1300
> > Subject: Re: Too much Skyrim, not enough Glorantha
> >
> >
> >
> > On 12/29/2011 6:36 AM, Todd Gardiner wrote:
> > > Anyone else notice this?
> > >
> > Skyrim's similarity with Sartar isn't too surprisingly since that Ken
> > Rolston used to work on Glorantha material and he was the lead for
> > Morrowind and Oblivion (Skyrim's predecessors).
> >
> > --Peter Metcalfe
> >
> >
>
>
> ------------------------------------
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